Kampania |
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NO ZwM IzW NT LW Wolność OP SoF SotBE MT PW PS OoDB PPS - TFGE |
Era |
D Wb - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Język |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
A tale floats around the swamps of Marauderdom involving a Wild Elf Windrunner and the high queen of the Issaelfr. The Windrunner, who in the course of his wanderings found himself in Alfenheim, challenged the queen, a Mistral Rime Castellan, to a race. The winds which the Castellan carried in her pouch would be unleashed and sent against him, and if they caught him, he would tell the queen how to counter the poison found on the spears of the Windrunners. If he managed to outrun them, the queen would grant him an unnamed favor. The sidhe lost his brash wager, and that is how the Rime Castellans learnt the art of curing poison.
One version says that, anyway. Those who have seen the Windrunners in action doubt the purported outcome of the race.
Uwagi specjalne: Jednostka jest harcownikiem, dzięki czemu może ignorować strefy kontroli przeciwników i omijać ich bez przeszkód. Their primary spear they coat with the sap of a certain shrub, giving it a poisonous tinge, but they would consider it cowardly to do this for their javelins as well. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Umiejętności strzeleckie tej jednostki powodują, że ma ona wysoką szansę trafienia przeciwników, ale tylko podczas ataku.
Awansuje z: | Tracker |
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Awansuje na: | |
Koszt: | 46 |
PŻ: | 52 |
Ruchy: | 8 |
PD: | 100 |
Poziom: | 3 |
Charakter: | chaotyczny |
ID | Wild Elf Windrunner |
Zdolności: | harcownik |
spear kłująca | 9 - 3 wręcz | poison | |
spear kłująca | 12 - 3 na odległość | strzelec wyborowy |
Odporności: | |
---|---|
sieczna | -10% |
kłująca | -10% |
obuchowa | -10% |
ogień | 0% |
chłód | 20% |
astralny | 0% |
Teren | Koszt ruchu | Obrona |
---|---|---|
Bagno | 2 | 30% |
Grzybowy gaj | 2 | 50% |
Góry | 2 | 60% |
Głęboka woda | 100 | 20% |
Jaskinia | 2 | 40% |
Las | 1 | 70% |
Nie do przebycia | 100 | 0% |
Nie do przejścia | 100 | 0% |
Piasek | 2 | 30% |
Płaski | 1 | 40% |
Płytka woda | 3 | 20% |
Rafa | - | 0% |
Wioska | 1 | 50% |
Wzgórza | 2 | 50% |
Zamarznięty | 2 | 30% |
Zamek | 1 | 60% |